By releasing a demo, even a pre-alpha proof of concept, System Shock puts itself miles above many Kickstarters. Being able to play the first ten minutes of the game (which I recommend, by the way) does a lot to prove what the developers are capable of. There’s more than just some concept art and a prerendered trailer, but an actual tangible game with combat, animations, and demonstrations of the various systems at play. More developers should go a similar route.
The main goal of a successful Kickstarter is creating a sense of trust in the consumer so that they’ll back your game. If the consumer doesn’t feel that you can deliver on your promises, than they won’t give you money. The best way to create that trust is simple: actual gameplay. And System Shock is doing that right.
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